0:05 We’re finally ready to switch out of our low-res interactive render mode and set our view up for our final, full quality output.
0:16 Back in settings, switch off ‘Interactive’…turn off ‘Progressive’…and bump up the quality to whatever your computer processor and patience level can handle.
0:32 I find that usually‘Medium’ or ‘High’ is usually fine as I try to balance quality with image resolution – which we’ll look at next.
0:44 Each of these contribute to the overall result while on the flip side, add to the render time.
0:50 Let’s also make sure to turn on ‘Denoiser’ which is a separate render channel that comes in at the end and softens any remaining noise for a cleaner result.
1:01 It’s best to always use this setting as it only adds a few seconds to our overall render time.
1:07 Then move down to ‘Render Output’ and bump up the resolution to any number you want.
1:14 I find that 2000 pixels is a good minimum number and of course anything above that will produce a better result but will take longer to render.
1:24 Either way for this demo, we’re not going to sit and watch it render so I’ll put in '2,000 by 2,000' pixels.
1:33 And if you know your rendering is going to take a long time and if you plan to leave your machine or render overnight, it’s a good idea to set ‘Save Image’ and specify a location on your drive.
1:50 That way when the render finishes it will save right then and reduce any risks of losing the render to say a program crash or even a power outage.
2:02 Let’s not forget that our ‘Fur’ is currenty off.
2:08 We're now ready to re-enable that for our final render.
2:16 But before hitting render, I want to briefly review a tip for adding additional render channels...
2:23 that will ultimately make it easier to do post-production edits in Photoshop or a similar application later.
2:30 Next to our 'Geometries' tab, there is a tab called 'Render Elements'.
2:35 These are separate render channels that you can add prior to rendering that then you can save once the render is done along with the final view.
2:45 For this demo, let's just add the 'Material ID Color' element as I'll show you in a minute the benefit this element adds later during post production.
2:58 So with out additional render channel(s) added, we're now ready to hit the static render button.
3:06 And then sit back and let V-Ray do it's thing.
3:09 Given that this render will take me about 8 minutes to complete, I'm going to speed the film up here so we're not watching it render in real time.
3:43 Once it's done, we can now either open our final view – since we set it to auto-save earlier...
3:50 or we can save either just the current view or all of the render elements at once that we specified earlier.
4:03 And see that on medium quality and 8 mins of total render time...this looks pretty good to me.
4:28 I [now] want to call particular attention to the 'Materia ID' image.
4:35 If I were to open that up un Photoshop...
4:40 and combine it with my final rendered view...
4:45 I now have a really easy way to select the different elements from my view for further editing.
4:57 I’m just playing around here but let’s say I want to increase the contrast or color on just one part of the cabin.
5:08 The 'Material ID' makes it esuper easy to select and then edit.
5:17 Then of course, just repeat the step as necessary.
5:27 If I seem to be going on a bit long it’s because I’m having too much fun here so I'll try to wrap it up now.
5:35 But if you’re like me and you find all these V-Ray tips exciting and you’re hungry for more...