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Materials Overview

3.1_Materials Overview

0:00 The completion of the landscape grading from the previous course officially wraps up our base modeling effort.

0:06 From here on we’ll be focusing on adding and refining the little details that will take our park model to the next level.

0:12 We’re also at a bit of a crossroads, having to decide which area to focus on next.

0:18 We could add trees and plants, build some custom furnishings and features, or apply more realistic materials to the simple color fills that we’ve been using up till now.

0:31 While there’s no right or wrong answer as to which to prioritize, one thing to keep in mind is the layering order as we continue to work our way up from a flat base to a fully finished 3D model.

0:43 Using this ‘from the ground up’ approach as a guide, the next logical step is to apply surface materials before adding furnishings and plants as the later will eventually sit on top of the model surfaces.

0:56 Before we start picking and applying materials to our model, let’s do a quick overview of what makes a good model material and where to find some good textures outside of SketchUp’s default library.

1:08 Firstly, the terms ‘material’ and ‘texture’ are interchangeable and will both be used in this section.

1:15 Firstly, the terms ‘material’ and ‘texture’ are interchangeable and will both be used in this section.

1:15 When browsing online the word ‘texture’ is often used given that a texture is a representation of a real-world materials.

1:21 In SketchUp, the colors and textures browser uses the term ‘materials’.

1:27 The next term we should be aware of is ‘seamless’.

1:31 SketchUp models primarily use seamless textures, which are repeating textures in the form of tiles that line up on all sides to continue the pattern indefinitely.

1:42 This allows for small textures to repeat in order to cover large areas.

1:47 One thing to keep in mind is that, depending on the quality and scale of the texture, the repetition can sometimes be noticeable and distracting to the viewer.

1:57 We want to make sure we only use good, medium to high quality seamless textures when we know we’re going to repeat them over large areas.

2:06 The next set of textures are non-seamless, or unique textures.

2:11 These are one-offs that don’t need to repeat.

2:14 An example, would be a stop sign, or a wall mural that has a clear start and finish to their boundaries.

2:21 We can also change seamless textures to unique textures natively in SkechUp.

2:27 For example, if we wanted to use the same ground cover texture but change the color of it in a specific area…

2:34 …we can do that easily by either duplicating the texture…making edits…then applying it to that area.

2:49 Or we can do sort of the opposite by selecting the area we want different and then right-clicking and selecting ‘Make Unique Texture’…and then editing the new texture that was just created.

3:05 One thing to keep in mind with unique textures is that they take on the shape of the areas that boarder them.