0:00 Now that we have a good handle on the numerous ways to find and import textures, let’s next apply some to our site model.
0:10 Start by going to ‘Import’ then choose ‘SketchUp Files’ and navigate to your exercise files folder and open the ‘Materials’ model file.
0:22 These materials were extracted from another model as shown previously with Eneroth’s 'Material Extractor' extension.
0:31 We have a material for each of our design elements which again are: planting; concrete paving; enhanced plaza pavers; board-form concrete walls; and rocks –
0:45 – which we haven’t modeled yet so we’ll have to hang on to that one for a bit later.
0:50 Starting with the planting areas. Sample the new texture…then go into the planting group and select everything.
0:59 Explode any subgroups if there are any.
1:04 And with everything selected we’ll just use the paint bucket tool, or ‘B’ keyboard shortcut to paint everything at once.
1:11 One thing that you may notice is that the material looks good on flat areas but becomes split or fractured on the terrain.
1:21 That's actually a common problem and happens if a material isn’t set to ‘projected’.
1:27 Projecxted allows it to bend over curved surfaces, like terrain, as light would coming from a projector.
1:37 Textures usually come in as ‘Projected’ by default but it’s a good habit to check them to be sure.
1:45 We can do that by right-clicking a material and going to ‘Texture/Projected’.
1:52 Then repeat the process of sampling the texture again and then applying it to everything at once inside the planting group.
2:01 You need to do it inside the group as applying textures to the outside of the group may continue to show the texture as fractured even if it’s set to be projected.
2:14 Let’s go ahead and apply the other materials.
2:20 The concrete wall texture…
2:40 Then we'll apply the concrete walks…
2:57 Then the plaza pavers…
3:07 ...and again, we’ll come back to rocks in a later lesson.
3:13 Now that we’ve applied our materials, we can zoom out and see that the textures are showing correctly over curved surfaces with no fracturing.
3:25 But looking closer, we can see the scale looks a bit small given and it’s apparent where pattern tiles or starts over again and begins to repeat.
3:35 Also the board-form texture also needs to be adjusted as it’s showing vertical now and should run horizontal instead.