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Follow Me -Practice

SU Fundamentals 11-3 Follow-Me Practice

0:03 For this lesson, open the 2nd SketchUp file on Follow Me.

0:08 This is just a basic kitchen that will give us a chance for some practice.

0:13 We are going to create some trim above the cabinets and some vases for the countertop.

0:20 We'll add a toe-kick underneath these lower cabinets.

0:23 Let’s start here on these picture frames, where we’ll add a bit more detail.

0:30 These three frames are components, so we only need to change one.

0:36 Let’s make sure we are editing it, and I’m going to add just a simple angle and an arc.

0:44 When drawing my arc I need to be sure that it’s staying on this surface, so I’m watching that ‘On Face’ inference as I draw.

0:54 Another consideration here is whatever shape you create, don’t extend it past the width of the frame,

1:03 or you’ll have geometry that also extends past the frame edge.

1:09 With my shape drawn, I think I’ll adjust the number of segments in this arc to 6 and then select the frame surface as my path.

1:19 Finally, click on the shape with Follow Me to finish.

1:24 Let’s close out of the frame component and then look at creating the toe-kick for the lower cabinets.

1:32 To make this a bit easier, I’m going to select the floor and wall group and hide it and also hide this stove.

1:40 These lower cabinets are just one simple group.

1:43 So edit this group, then at this corner draw a 3 inch by 3 inch square, for our shape.

1:50 Now, let’s select our path, which is this series of edges, including this large curve.

1:57 Then use follow-me to create the toe-kick.

2:02 Before I close this group, there are 2 areas I need to fix.

2:06 My original shape is left over, so I’ll erase it.

2:10 Then look over here where the curved edge meets the wall.

2:15 Because this curve doesn’t meet the wall at a perpendicular angle, it didn’t fully resolve the end of the follow-me command.

2:24 This case is easy enough to fix by extending the edge, using push/pull and then doing a bit of clean up.

2:32 The larger point is to make you aware that for non-perpendicular angles, always check the results,

2:39 and you may need to move some edges around to clean things up.

2:46 Ok, on to the upper trim.

2:51 We do have a group already created that you can use to create this trim,

2:56 but I’m going to walk through the steps of creating this anew.

3:00 To help us create the path, first zoom out and select everything in the kitchen.

3:07 Then right-click and lock our selection.

3:12 Now we need to trace around the kitchen and over some of the existing cabinets.

3:18 I’ll start from this corner and draw along the wall on the red axis to the edge of the wall.

3:24 Complete this edge and hit esc to cancel the next edge.

3:29 Then come back to that corner, and trace along the cabinet edges.

3:34 This may be a bit tricky as you can’t see the edges you are drawing very well but carefully work your way around the cabinets and complete your edge on the far wall.

3:57 To check your edges, double click on one to select all connected edges.

4:04 You should see set of edges like this. Let’s make our selection a group.

4:15 With our path complete, return to the start of the path and edit our path group.

4:22 Rather than trying to draw the profile directly, draw a rectangle first using basic inferences.

4:29 It’s much easier for us to create our profile on this surface, rather than trying to draw it in open space.

4:38 Now create a profile.

4:40 Remember to make sure any arcs you draw remain on this surface and that you consider how many sides your arcs need.

4:55 Once your profile is drawn, erase the outside edges, select your path and use Follow Me to create trim around the entire room.

5:05 Make changes if you’d like, close out of the group and let's move to our final exercise.

5:11 We'll create a vase for the countertop.

5:20 We do have a few examples here.

5:23 If you locked these groups previously, you can unlock them and create create some vases.

5:29 Let’s create one from scratch.

5:32 I’ll start by drawing a circle and making it larger than I need.

5:37 Then find the center of that circle and draw a rectangle starting from that inference.

5:43 As we saw with creating the trim, drawing a simple rectangle is really useful as a reference for creating our shape, especially when using arcs.

5:57 Now I’ll draw the profile, adjust the number of segments in my arcs and use Follow Me to test the results.

6:34 If I don’t like it, I can undo and tweak the profile, then perform Follow Me again.

6:46 Do the same with your own model and now you should have a good understanding of Follow-Me.