0:05 One key thing that that I’ve been ignoring so far, is the fact that our 2D background trees are backlit and are reading as darker than they should.
0:16 I also want to convey some depth between the subject, our cabin, and the background.
0:23 To address both of these issues, I’ll want to add some ‘Environmental Fog’.
0:29 Under the ‘Settings’ tab, there is an option called ‘Volumetric Environment’.
0:35 Go ahead and enable that now and choose ‘Environmental Fog’ from the dropdown.
0:46 We now have the option of adjusting both the distance the fog is from the camera and the height it is from the ground.
0:55 Let’s slide the height all the way to the right to ‘400’.
0:59 And just to compare the difference, I’ll try adjusting the distance to really close first where we can hardly see the cabin anymore...
1:07 and then to really far where we can’t tell if there is any fog at all.
1:13 Of course we want to aim for something in the middle and I'll do that by entering a value of around ’20,000’.
1:23 With our HDRI casting realistic lighting; our artificial light brightening up our super cool building façade;