0:01 In this lesson, we’re going to apply some colors to faces that we created in the previous lesson in order to then group the various faces that share that same material.
0:11 So back in plan view, turn off everything except our sketch plan
0:15 We can see here that according to this plan there are only a few materials used in the design.
0:20 They are: concrete for the walks and walls…specialty pavers for the plaza areas…the rock climbing wall and slide…and the planting areas.
0:31 Let’s pick and apply colors representing each of these different elements.
0:36 Let’s turn off the sketch layer and turn on ‘L-Site’ linework layer.
0:43 There’s no standard for choosing colors.
0:46 Just try to keep the colors light and neutral as we want them to have enough contrast between each other while at the same time be faded back enough so they don’t distract from or overpower the design.
0:57 Don’t spend any time applying textures right now as we’ll get to that in a later step.
1:02 Start by selecting and then applying a light grey color concrete walks…
1:23 …then a darker grey for all of the walls...
1:42 ...then a warm tone for the plazas…
1:51 …a light green for the planting areas…
2:01 …a warm grey for the rock wall…
2:09 …and finally a nice bright yellow for the slide.
2:17 If you find yourself with a few duplicated faces as I have here, don’t worry…just delete them and reapply the material as needed.
2:27 Once we have the colors applied then we can select just one material face, say one that’s part of the sidewalk, and right-click and choose ‘Select all with the same Material.’
2:39 Then group the selected faces together and repeat that same step for each of our materials.
2:58 Then we need to create a few new layers representing each of these materials.
3:02 Then we need to create a few new layers representing each of these materials.
3:02 Once again they are: Walks…
3:16 …and Play.
3:20 Like CAD, it’s important to establish a naming convention in SketchUp.
3:23 I like to add an ‘S-‘prefix in front of my SketchUp layers as that keeps them sorted together between the CAD and reference layers...
3:31 ...which, as we know have an ‘L-‘ and ‘X-‘ prefix already.
3:35 This also ensures Layer 0 always stays on top.
3:39 Before we can assign these groups to layers we should delete the ‘L-Site’ layer as we’re moving from 2D CAD layers to 3D SketchUp layers.
3:49 Deleting a layer gives the option to assign it to the current layer, which is Layer 0 as which is what we're always going to be modeling on Layer 0.
3:60 Now we can assign the material groups to their layers.
4:05 Sometimes it’s easier to turn all the layers except the current layer off so when we assign geometry to it, the geometry disappears, confirming that it did in fact get moved to that layer.
4:22 After everything is on their proper layer, we can turn them all back on again.
4:30 Now that we've done this, it's a good time to pause and talk briefly about the rationale for this step.
4:35 Like architectural modeling, we need to treat our landscape elements like an outdoor room...complete with walls, floors, furniture, etc.
4:46 In architecture, these elements are all grouped and layered separately from each other to allow for easy modeling and manipulation at any point in the process.
4:55 So we should do the same thing.
4:57 It’ll also make grading and making changes easier as well.