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0:04 Next, I want to extend this platform outward.
0:09 I don’t remember if these two platforms are still component instances, so I’ll do a quick test by pulling on one surface and indeed, these are still connected.
0:20 Let’s Esc or undo that action, make this platform unique and then edit and extend this side by 16 inches.
0:31 We are going to create a sort of climbing or playful wall here, so a quick way to do that is to draw a rectangle snapping to existing geometry on our pillars and platform.
0:43 Then offset that rectangle in by 1 inch.
0:48 Now we’ll select and move this edge in the red direction, snap it to the nearby edge so they merge together and then simply erase that edge.
1:01 This leaves us with a nice surface we can pull up into 3 walls.
1:06 Pull this up 12 inches and make this a component.
1:12 We are going to punch some holes through these walls, which we could do now or after we array them.
1:20 To get an idea of how these will look all together, I think I’ll array this wall section upward first.
1:26 Copy it from a lower corner to make it easy to snap to the upper corner and array it 3 or 4 times.
1:36 I’m going to use circles to cut some holes through here but feel free to use different shapes.
1:44 So editing one of our wall sections, I’ll draw a circle, inferring and inference locking to mid-points to find the center and drawing a circle with a 5 inch radius looks good to me.
1:60 Before cutting this opening I’ll copy the circle to each side.
2:05 I think 12 inches looks good.
2:08 Then I can cut an opening with Push Pull and double click on the other surfaces for the same result.
2:20 To finish off this wall, I’ll cut a similar opening on each end.
0:00 - Pull up your wall surface 12 inches and make it a component - Array the wall component upward with 3-4 copies. - Add details or cut openings in the wall segments. I used several circles with a 5 inch radius.